Tone's Adventure is an unfinished homebrew Gameboy Color game programmed in C using the Gameboy Developer Kit (GBDK) library. I worked on it during late 2011 to early 2012. This was a very cool project to work on, and I hope to come back to it someday!
The code for this game is on GitHub! If you want to make a Gameboy game yourself, this may be worth checking out.
Below are ROM's from various points in development. To run these, download a gameboy emulator, such as VisualBoy Advance. To play it on an actual Gameboy Color, you'll need to buy some kind of writable Gameboy cartridge, such as this one.
Date | Notes | Download |
---|---|---|
September 23, 2011 | First test. Placeholder character, bad physics, but a working game. Press SELECT for strange glitches! | Download |
October 28, 2011 | New graphics and map, but the physics have not improved. Improvements allow for a larger map, but it is broken in the bottom left corner. | Download |
November 15, 2011 | Running and jumping works properly. Fixed map glitches. | Download |
January 30, 2012 | Game is completely broken. Player teleports across the map sporadically, and quickly leaves the map entirely, now wandering through other part's of the game's memory. | Download |
February 27, 2012 | Nearly complete version; slopes work but are a bit glitchy. SELECT now lets the player clip through the ground and fly around anywhere. | Download |
March 18, 2012 | Final version as displayed in the video. Slope glitches are fixed, swimming is implemented, and the player can now control their jump height. | Download |
May 1, 2012 | Bonus snapshot; another completely broken game. The colors aren't even right! | Download |