Tone's Adventure

A homebrew Gameboy game

Tone's Adventure is an unfinished homebrew Gameboy Color game programmed in C using the Gameboy Developer Kit (GBDK) library. I worked on it during late 2011 to early 2012. This was a very cool project to work on, and I hope to come back to it someday!

Open-source

The code for this game is on GitHub! If you want to make a Gameboy game yourself, this may be worth checking out.

How to play it yourself

Below are ROM's from various points in development. To run these, download a gameboy emulator, such as VisualBoy Advance. To play it on an actual Gameboy Color, you'll need to buy some kind of writable Gameboy cartridge, such as this one.

Date Notes Download
September 23, 2011 First test. Placeholder character, bad physics, but a working game. Press SELECT for strange glitches! Download
October 28, 2011 New graphics and map, but the physics have not improved. Improvements allow for a larger map, but it is broken in the bottom left corner. Download
November 15, 2011 Running and jumping works properly. Fixed map glitches. Download
January 30, 2012 Game is completely broken. Player teleports across the map sporadically, and quickly leaves the map entirely, now wandering through other part's of the game's memory. Download
February 27, 2012 Nearly complete version; slopes work but are a bit glitchy. SELECT now lets the player clip through the ground and fly around anywhere. Download
March 18, 2012 Final version as displayed in the video. Slope glitches are fixed, swimming is implemented, and the player can now control their jump height. Download
May 1, 2012 Bonus snapshot; another completely broken game. The colors aren't even right! Download